The Gathering

They do not know what stalks amongst them. Act with all haste, for others might learn their secrets.


Setup

  1. In order of seniority, each player must place their circle's shard marker outside 6U of the centre.
  2. In reverse seniority order, each player places a godbreaker within its move range of their shard marker, and a Local outside 6U of that model. Continue until all models have been deployed.
  3. If playing solo, place a Hunter within 0 units of any marker.

Threats

For this scenario, Hunters are friendly to all other Hunter models.

Local

They regard us with suspicion. They have no idea.

A D6 model with no traits.

Hunters

The mimicry was uncanny. Its fury upon discovery is unrelenting.

A D10 model with Ranged trait at rank one, and a Sinister trait at rank 2.


Special Rules

Verify

Any active godbreaker within attack range of a Local may use a special action to remove that model from the battlefield and make a This Will Hurt... test:

This Will Hurt...

Success: The active model's circle gains 1VP. Their player may place an Hunter within 6U of the active model. If the removed Local had taken damage, the new Hunter takes the same amount.

Failure: The active model's circle loses 1VP


Scoring

For every Hunter or Local removed as a casualty, determine the closest model controlled by a player and adjust the victory point tally for their circle:

  • Hunter: gain 5VP
  • Local: lose 1VP

If there are models controlled by multiple players all equally close, no victory points are gained or lost.