The Tragedy

That which corrupts does its work, for all a tragedy truly requires is time. You offer two types of redemption. Only one is proven.


Setup

  1. In order of seniority, each player must place their circle's shard marker outside 6U of the centre.
  2. In reverse seniority order, each player places a godbreaker within its move range of their shard marker, and a Lost outside 6U of that model. Continue until all models have been deployed.

Threats

Lost

They are afraid, and ravaged by a corruption they do not understand. You may not be able to save them all, but perhaps in their name others will be spared.

A D6 model with the following special rules:

  • At the start of each round, all Lost take one damage.
  • Lost models treat all Recovery rolls as challenging.
  • When a Lost would be removed as a casualty, place a Damned within 0U of it before removing it.

Damned

Oh no.

A D8 model with the Fleet trait, and the following special rules:

  • Damned models treat all Recovery rolls as challenging.
  • All attack rolls while engaged with a Damned model are challenging.

Special Rules

Treatment

Any active godbreaker within 0U of a Lost may use a special action to remove that model from the battlefield and make a Field Trials test:

Field Trials

Success: The active model's circle gains 2VP.

Failure: Place a Damned within 0U of the active model.


Scoring

For every Damned removed as a casualty during the Recovery phase, determine the closest model controlled by a player. That model's circle gains 5VP. If there are models controlled by multiple players all equally close, no victory points are gained.