The Tragedy
That which corrupts does its work, for all a tragedy truly requires is time. You offer two types of redemption. Only one is proven.
Setup
- In order of seniority, each player must place their circle's shard marker outside 6U of the centre.
- In reverse seniority order, each player places a godbreaker within its move range of their shard marker, and a Lost outside 6U of that model. Continue until all models have been deployed.
Threats
Lost
They are afraid, and ravaged by a corruption they do not understand. You may not be able to save them all, but perhaps in their name others will be spared.
A D6 model with the following special rules:
- At the start of each round, all Lost take one damage.
- Lost models treat all Recovery rolls as challenging.
- When a Lost would be removed as a casualty, place a Damned within 0U of it before removing it.
Damned
Oh no.
A D8 model with the Fleet trait, and the following special rules:
- Damned models treat all Recovery rolls as challenging.
- All attack rolls while engaged with a Damned model are challenging.
Special Rules
Treatment
Any active godbreaker within 0U of a Lost may use a special action to remove that model from the battlefield and make a Field Trials test:
Field Trials
Success: The active model's circle gains 2VP.
Failure: Place a Damned within 0U of the active model.
Scoring
For every Damned removed as a casualty during the Recovery phase, determine the closest model controlled by a player. That model's circle gains 5VP. If there are models controlled by multiple players all equally close, no victory points are gained.