The Nest
A dark legacy now nests close to claimed territory, threatening all. It is past time these blasphemies and their spawn were laid low.
Setup
- In order of seniority, each player must place their circle's shard marker outside 6U of the centre.
- In reverse seniority order, each player places a Horror within 6U of the centre.
- In seniority order, each player places a godbreaker within its move range of their shard marker. Continue until all models have been deployed.
Threats
For this scenario, all Horror and Spawn are friendly to all other Horror and Spawn models.
Horror
What is THAT?
A large, or notably threatening, D12 model with two Mighty traits, and one Tough rank.
Spawn
Though somewhat removed from that which came before, their nature is immediately apparent. "Cute", they are not.
A D8 unaligned model with two Mighty traits, and the following special rule:
- If any model on the battlefield has claimed a trophy token, Spawn gain the Avenger compulsion:
Avenger: Inflict damage on the closest model carrying a trophy token.
Special Rules
Breeding Grounds
If there is a godbreaker within 0U of the central objective during the start of the round, something crawls from the nest. If the winning initiative result is greater than 7, place a Horror (otherwise, a Spawn) within 0U of the central objective marker.
Spawning
When a Horror is being removed as a casualty, the final player in priority order may place a Spawn within 2U of it before the model is removed.
Trophies
After removing a Horror as a casualty, place a new trophy token where it stood.
Scoring
At the end of the final round, circles gain 10VP for every godbreaker carrying one or more trophy tokens.